

To top it off, the Guild Hall cost now includes tools, which means that the timing of a critical Ranger mass will take slightly longer to acquire. Additionally, rushes of mass Ranger armies will now require a steady economic production instead of costing the starting materials. Wheat production will gain value out of this change, promoting early food investment as a viable strategy. Now, Rangers ask you to invest in the economy instead! Previously, Rangers would ask you to sacrifice your economy for the sake of having more units. This cost change serves multiple purposes, the most important of which, is changing the investment requirements. Based on this relationship, too, we've changed the recruitment cost from Lumber to Wheat. The name change comes from a close relationship to their raven companions, which we felt was more appropriate. The first topic we want to address today is that of Rangers, formerly known as Adventurers. This is our first balancing patch, so we would like to give you some insight on our thoughts. It's great to see some of the incredible strategies that came up! We've been watching the games played, both in statistics and through content creators. We have deployed an extensive patch recently, and we'd like to talk about it. First of all, thank you very much for your support.
